Convert your 3D model to DAE format for use in Second Life.
The GLB format is the binary version of glTF, designed for efficient delivery of 3D content. It bundles geometry, textures (which can be embedded directly in the file), materials, animations, and skinning data—including bones—into a single binary file.
This self-contained format makes GLB ideal for web and real-time applications, enabling fast load times and easy distribution. It is widely supported in engines like Three.js, Babylon.js, and Unity, and is commonly used for animated and rigged models in games, AR/VR, and interactive 3D experiences.
The DAE format (COLLADA) is an XML-based 3D file format used for exchanging models between different 3D tools. It supports animations, bones, skinning, and textures (embedded or external), and is commonly used in Second Life for importing rigged and animated content.